how to use 3ds max models in unity 3d?

hi friends!

i am a newb. I have just started with unity 3d and I know a bit of modeling and animation in 3ds max 9. Can anyone tell me how to use 3ds max models in unity 3d. how to make them move…? i want to create a game character in 3ds max and use it in unity 3d for fps game… please help…

thanks in advance…

While in 3ds you go to file>export then select fbx. To make your life easir make sure you change the units to meters. Then once in Unity yoy import the asset like you do any other asset. You can animate the model in unity or max either will work.

ok this is pretty easy - you just go to file , export , .fbx
then on unity , go to assets, import asset , choose the asset and drag it into your scene

then you can animate it in the editor by choosing parts of the body and creating keyframes ,
then you will have to make a script to make it move

eg. shooting a gun

function Update()
//getmousebuttondown(0)) is the left click / (1)) = right click 
{
 if(Input.GetMouseButtonDown(0))
 {
  // Plays the shoot animation - stops all other animations
  animation.Play("shoot", PlayMode.StopAll);
	
  }
}

then attach that script to your gun , play the game and test it