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How to import existing lightmaps for use with Beast?

I have a model with a nice lightmap created in Max with Vray

I remember reading that you can use existing lightmaps with Beast, but so far have not figured out how to do it- that is, get my lightmap into the system so that it is automatically added to the object using a regular shader and swapped out for dynamic shadows when within range just like the lightmaps generated by Beast.

Thanks in advance for any help

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asked Dec 07 '10 at 12:34 AM

GameLvr gravatar image

GameLvr
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You need to use one of the pre-existing lightmap shaders to achieve this or create your own.

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answered Jan 10 '11 at 11:56 PM

Steph 1 gravatar image

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I've use the pre-existing lightmap shaders. But when I move a player somewhere on the map, a dynamic light on a player doesn't work at all. Do you have any idea what's happenning?

Feb 08 '11 at 04:36 PM planC

do you mean legacy shaders?

Aug 22 '12 at 01:00 PM blackpag
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asked: Dec 07 '10 at 12:34 AM

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Last Updated: Aug 22 '12 at 01:00 PM