when i create a if(Bullet.hit.gameObject.Destroy.gameObject);
nothing happen?
why? pls answer pls help me !
Use a “Compare Tag” system to check that when your bullet hit’s an object, e.g a wall with the tag “Structure”, then the object with the tag structure will destroy.
Not sure if this will work, I just threw it together off the top of my mind
void OnControllerCollisionHit(ControllerCollisionHit hit){
if(bullet.hit.gameObject.CompareTag == “Structure”){
Destroy(gameObject);
}
}
thx so much to you GUys