Referencing Mecanims Substates

Hello, I have a fairly simple problem that I didn’t find any documentation for. Usually, would I check for a state, I’d use something like Animator.StringToHash("Layer.State");

This does not seem to work for Sub-Statemachines however, using Animator.StringToHash("Layer.Sub-Statemachine");

Is there any possible solution for such functionality?

Hi

I’m right now with the same problem and using Base.SubStateMachineName.State doesn’t work :frowning:
Do you know how to do it already?

Thanks, bye