is there a way to print out / access the values from the "Rendering Statistics Window" so i could use them for performance testing on a webplayer build on different pcs?
Rendering Statistics Window
Thanks for your help..
Dec 06 '10 at 09:30 AM
There is a UnityEditor.UnityStats class that will provided the number of drawcalls, batches, usedTextureCount, etc.. But it only exists in the editor as mentioned in the answers. If you're just testing something, this might still be useful.
No, it's not possible. The rendering stats only exist in the editor.
Dec 06 '10 at 04:23 PM
Oh, that would be a nice feature for testing. Maybe in the future.. Thanks for that info.
Is it possible for the standalone build?
Feb 06 '11 at 12:27 AM
Nope. Not as far I know.
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asked: Dec 06 '10 at 09:30 AM
Seen: 2187 times
Last Updated: Nov 02 '12 at 03:08 AM
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