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Hi, is there a way to print out / access the values from the "Rendering Statistics Window" so i could use them for performance testing on a webplayer build on different pcs? Thanks for your help..
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Is it possible for the standalone build? Nope. Not as far I know.
Nov 01 '12 at 09:19 PM
Acelondoner
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There is a UnityEditor.UnityStats class that will provided the number of drawcalls, batches, usedTextureCount, etc.. But it only exists in the editor as mentioned in the answers. If you're just testing something, this might still be useful.