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Multiple point lights but only 1 is being as intense as it should be

I'm working on a project in the free version of Unity3 and I'm having a simple issue. I have 2 point lights about 70 units away from each other on the x axis they are both instances of a prefab. When I duplicate one instance or drag the prefab onto the hierarchy, one of the lights seems much dimmer than the other and it seems like I can only have 1 light as bright as I want it to look in the editor. I'm not sure whats going on here. can anyone shed some light on this situation?

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asked Dec 05 '10 at 10:44 PM

user-7131 (google) gravatar image

user-7131 (google)
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Nice pun =P.

Um, can you make a video or a screenshot perhaps?

Dec 05 '10 at 10:56 PM Justin Warner
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increase the pixel light count in the quality settings.

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answered Dec 05 '10 at 11:31 PM

Fishman92 gravatar image

Fishman92
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That definitely worked :) thank you though I increased the settings to 20 and disabled shadows as I can't even use them and I have 4 lights working out. I wanted 6 to 8 on this level which is just a flat terrain without directional light. Is this just something I'll have to work with or is there a solution to getting more lights on my level?

Dec 05 '10 at 11:50 PM user-7131 (google)

I think there may be a limit in forward rendering for this.

Dec 22 '10 at 10:36 PM Fishman92

Really thank you for this. I been also thinking why the point lights get dim as I add more.

Apr 13 '11 at 02:32 AM mugen
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asked: Dec 05 '10 at 10:44 PM

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Last Updated: Dec 05 '10 at 10:44 PM