MouseLook.cs:case of JavaScript

Unity
StandardAssets/CharacterControllers/Sources/Scripts/MouseLook.cs

MouseLook.cs→a case of javascript

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enum RotationAxes {MouseX, MouseY, MouseXandY};
var axes : RotationAxes;
private var MouseX = RotationAxes.MouseX;
private var MouseY = RotationAxes.MouseY;
private var MouseXandY = RotationAxes.MouseXandY;
var sensitivityX : float = 15F;
var sensitivityY : float = 15F;
var minimumX : float = -360F;
var maximumX : float = 360F;
var minimumY : float= -60F;
var maximumY : float = 60F;
var rotationY : float = 0F;

function Update ()
{
	if (axes == MouseXandY)
	{
		var rotationX : float = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
		rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
		rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
		transform.localEulerAngles = Vector3(-rotationY, rotationX, 0);
	}
	
	else if (axes == MouseX)
	{
		transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
	}
	
	else
	{
		rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
		rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
		transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
	}
}

function Start ()
{
	// Make the rigid body not change rotation
	if (rigidbody)
		rigidbody.freezeRotation = true;
}