Is it possible to install a app with one Build & Run process on two connected Android devices?
Or is it possible to have at two devices connected and select the device to build the app without annoying replugging?
Same Question in StackOverflow
Answer by ina
Dec 20, 2012 at 09:09 AM
This is not yet possible with Unity, although it is possible on Eclipse. build on one, then select in adb to target another.
In Unity 4 you can choose to build an eclipse project (or you can try the Unity as a subview hack for Unity 3.x, or use appjiggers Unity2Eclipse plugin), from which you can build on two androids from within Eclipse.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users post good questions and use the site effectively we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
10 People are following this question.
WHY WON'T MY GAME LOAD ON MY DEVICE?
How do I set up an Android device for Build & Run?
Build & Run is stop at "Pushing new content to device"
Build & run on Android have problems "Resource re-package Failed!"
Can the Samsung Galaxy Prevail be used with Unity?