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Collision without rigidbody or character controller

Basically I would just like to know how to detect collisions with out having rigidbody or character controller attached to model.

thanks in advance, alex

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asked Dec 03 '10 at 06:08 PM

Alex 10 gravatar image

Alex 10
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You'd have to write your own collision detection system, which isn't trivial. That's why Unity includes physics, so you might as well use it.

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answered Dec 03 '10 at 06:46 PM

Eric5h5 gravatar image

Eric5h5
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thanks, i'll just stick with the physics system.

Dec 03 '10 at 07:37 PM Alex 10
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asked: Dec 03 '10 at 06:08 PM

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Last Updated: Dec 03 '10 at 06:08 PM