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Basically I would just like to know how to detect collisions with out having rigidbody or character controller attached to model. thanks in advance, alex
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You'd have to write your own collision detection system, which isn't trivial. That's why Unity includes physics, so you might as well use it. thanks, i'll just stick with the physics system.
Dec 03 '10 at 07:37 PM
Alex 10
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