soft-body physics?

Can Unity do Soft-Body Physics? I am looking to create something similar to this video. Revolutionary soft-body physics in CryEngine3 - YouTube

Also:

http://forum.unity3d.com/threads/unity-bullet-physics-plugin-demo.135293/


Unity doesn’t support soft body physics, but I’ve come close with a workaround by using Interactive Cloth physics and giving pressure to the mesh. Say you have a sphere that is an Interactive Cloth (assign in component > physics > interactive cloth). You’d need to set up a material, and assign a mesh as well, turn off mesh renderer so that only the cloth’s material is renderered. The you can make this use gravity, and the more pressure you add the more it’s like there’s air inside. As long as it is a closed mesh, this should work.