Okay so I'm attempting to create a FPS game set within space. At a stage where code needs to be implemented. Trying to figure out how to make a muzzle flash? I've made a plane so far and don't know what is additional required in terms of code?
asked Dec 02 '10 at 10:00 AM
You can create muzzle flashes easily by using textured planes in front of the camera. Alternatively you can use animated meshes, or particle effects. No matter which effect you will choose, you can show the effect by using a simple script that is sitting on the muzzle gameobject like:
Now activate the effect by something like
The gameobject will activate and deactivate itself when the effect is over. That way it will not consume any resources when not in use.
answered Dec 02 '10 at 11:27 AM