Is there any kind of performance advantage/disadvantage between Unity’s built-in halo effect and just manually creating them yourself with sprites and planes?
Sorry, but that’s a pointless question. It completely depends on what “manually created” means. How many planes / sprites you use and how efficient you do billboarding, what shaders you use …
To find an answer to that question:
- create such an effect yourself
- test your game with your effect
- test your game with the built-in effect
- If you see a difference, that’s your answer. If not you have just discovered another premature optimisation attempt which doesn’t result in any advantage / disadvantage.
– closed –