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Unity 4 don't detect the bullet collision... (?)

It works very well on Unity 3.4, but when I build the project in Unity 4 the bullets don't detect collision with the airplane. We don't use Raycasting because we want to see the bullets...

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asked Dec 11, 2012 at 02:09 PM

Bnof007 gravatar image

Bnof007
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We don't use Raycasting because we want to see the bullets

This approach is wrong. Using bullet collision will always result in missed hit. You can still draw the bullet but the collision should always be performed with raycast when dealing with very fast objects.

Dec 11, 2012 at 04:14 PM Kryptos
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asked: Dec 11, 2012 at 02:09 PM

Seen: 821 times

Last Updated: Dec 11, 2012 at 04:14 PM