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Is there a way to do something quickly when the phone rings (or whatever), perhaps some callbacks that can be implemented? (I know the game is paused gracefully as is, I was just wondering whether it is possible to do something extra - save information, use the game's own pausing, etc.).
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Turns out OnApplicationPause works. See here: http://answers.unity3d.com/questions/43635/does-onapplicationpause-actually-work.html
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