I have been in the prosses of making a networking game and it has been working up until about an hour ago. Im not sure what happened can anyone help? What happens is I create a server with the build then i use the editor to connect to it, but when i try to connect, it gives me the error “Failed to Connect. This is caused by an incorrect parameters, internal error or too many existing connections.” What does that mean? I dont think it is because there are too many connections since its only 1 connecting to me. Here is my connection script:
var gameName: String = "Network_Test_1";
var player : GameObject;
private var btnX : float;
private var btnY : float;
private var btnW : float;
private var btnH : float;
private var refreshing : boolean = false;
private var hostData : HostData[];
function Start ()
{
btnX = Screen.width * 0.05;
btnY = Screen.width * 0.05;
btnW = Screen.width * 0.1;
btnH = Screen.width * 0.1;
}
function StartServer()
{
Network.InitializeServer(5, 2500, !Network.HavePublicAddress);
MasterServer.RegisterHost(gameName, "Brandon's FPS Test", "This is the Tutorial Test");
}
function RefreshHostList ()
{
MasterServer.RequestHostList (gameName);
refreshing = true;
}
function Update ()
{
if (refreshing)
{
if (MasterServer.PollHostList().Length > 0)
{
refreshing = false;
Debug.Log(MasterServer.PollHostList().Length);
hostData = MasterServer.PollHostList();
}
}
}
function OnServerInitialized ()
{
Debug.Log("Server Initialized");
SpawnPlayer ();
}
function OnConnectedToServer ()
{
SpawnPlayer ();
}
function OnMasterServerEvent (mse : MasterServerEvent)
{
if (mse == MasterServerEvent.RegistrationSucceeded)
{
Debug.Log("Registered Server");
}
}
function SpawnPlayer ()
{
Network.Instantiate(player, transform.position, Quaternion.identity, 0);
}
function OnGUI ()
{
if (!Network.isClient && !Network.isServer)
{
if (GUI.Button(Rect(btnX, btnY, btnW, btnH), "Start Server"))
{
Debug.Log("Starting Server");
StartServer ();
}
if (GUI.Button(Rect(btnX, btnY * 1.2 + btnH, btnW, btnH), "Refresh"))
{
Debug.Log("Refreshing");
RefreshHostList ();
}
if (hostData)
{
for (var i : int = 0; i<hostData.length; i++)
{
if (GUI.Button(Rect(btnX * 1.5 + btnW, btnY * 1.2 + (btnH * i), btnW * 3, btnH * 0.5), hostData*.gameName))*
-
{*
_ Network.Connect(hostData*);_
_ }_
_ }_
_ }_
_ }_
_}*_
Can anyone tell me how to fix this error? Thanks!