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I have the following editor build size report in my editor log:
What does the Levels include? I guess it's saving positions of the level assets. But why is it so big here? This is an iOS build. I assume it's either occlusion data (but this is only an uncompressed 1mb for each of my 3 levels). It might be the 'Static batching' option? However, disabling this option does not reduce my build size (cache?).
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This was caused by static batching. AFAIK this is the only main cause of extraordinary big levels. Normal sized levels are in the +/- 1mb range.
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