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Does somebody know how the drag parameter acts over a rigidbody? Is it velocity-dependent? I'm preparing a car simulation, but using the rigidbody's drag outside of the other simulation functions is being quite troublesome. Thanks in advance.
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From what I've observed the effect of the drag parameter seems to be the same as
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From what I've observed the effect of the drag parameter is closer (but not identical) to rigidbody.AddForce(rigidbody.velocity * rigidbody.mass * dragParameter * -1); if it is called in FixedUpdate. (Which doesn't make much sense to me.)
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