How to translate gameobject like chainwise

Hi, can one suggest i have two gameobject one position in y1=6 and other is y2 =4.two object is placed one above the other.now i want my object move in between two limit upper limit and lower limit . upper limit in y =8 and lower limit in y =2.it translate like chainwise. such that when one object reached at upperlimit at that time its y1 =2 similarly for second object. please suggest how i do.

i suggest you to use hinge joint :slight_smile:

i don’t have any experience about joints but i know joints can do it,
you want to run characters like a snake -=00=- :slight_smile:

here is the tutorials about this
http://www.unity3dstudent.com

Hope this is helpful…