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Attaching kill volume to a particle effect.. Like every time you walk through the fire you loose health? I can do it in UDK easy, but cant find clues to do it in unity.
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If the fire isn't dynamic (dynamically spreading around your level for ex.) you could just use a trigger surrounding the fire.
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Not in my browser for some reason. The page does not even load.
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MonoBehaviour.OnParticleCollision this might help, it can be used to apply damage to a game object when hit by particles. This message is sent to all scripts attached to the WorldParticleCollider and to the Collider that was hit. Thanks for the help! I can't seem to get whatever file/link you posted, Scribe. The page just times out or sends me to a blank page.
Nov 29 '10 at 09:22 PM
Karela
yep i found my hyperlink didnt work but did you try the written web address below that one seemed to work (in the scroll window)
Nov 30 '10 at 06:30 AM
Scribe
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