Attaching kill volume to a particle effect..posible and how?

Attaching kill volume to a particle effect.. Like every time you walk through the fire you loose health? I can do it in UDK easy, but cant find clues to do it in unity.

If the fire isn't dynamic (dynamically spreading around your level for ex.) you could just use a trigger surrounding the fire.

MonoBehaviour.OnParticleCollision

this might help, it can be used to apply damage to a game object when hit by particles. This message is sent to all scripts attached to the WorldParticleCollider and to the Collider that was hit.

Not in my browser for some reason. The page does not even load.