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Attaching kill volume to a particle effect..posible and how?

Attaching kill volume to a particle effect.. Like every time you walk through the fire you loose health? I can do it in UDK easy, but cant find clues to do it in unity.

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asked Nov 29 '10 at 07:47 PM

Karela gravatar image

Karela
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3 answers: sort voted first

If the fire isn't dynamic (dynamically spreading around your level for ex.) you could just use a trigger surrounding the fire.

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answered Nov 29 '10 at 08:11 PM

azzogat gravatar image

azzogat
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Not in my browser for some reason. The page does not even load.

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answered Dec 06 '10 at 02:01 PM

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Karela
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MonoBehaviour.OnParticleCollision

this might help, it can be used to apply damage to a game object when hit by particles. This message is sent to all scripts attached to the WorldParticleCollider and to the Collider that was hit.

file:///Applications/Unity/Unity.app/Contents/Documentation/Documentation/ScriptReference/MonoBehaviour.OnParticleCollision.html
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answered Nov 29 '10 at 08:34 PM

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Scribe
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Thanks for the help! I can't seem to get whatever file/link you posted, Scribe. The page just times out or sends me to a blank page.

Nov 29 '10 at 09:22 PM Karela

yep i found my hyperlink didnt work but did you try the written web address below that one seemed to work (in the scroll window)

Nov 30 '10 at 06:30 AM Scribe
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asked: Nov 29 '10 at 07:47 PM

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Last Updated: Nov 29 '10 at 07:47 PM