Android resolution?

Hi,

I was wondering, what happens when I run an .apk file in different devices, will it stretch itself or try to run in native resolution?

I think it would stretch because I could not find anywhere in Unity to define my screen resolution / aspect ratio, but something tells me there should be a solution to this.

I know Android has a fragmentation issue, I’m interested to know what I can do Unity to aid this, best we can.

TIA.

You should look at Screen, Screen.resolutions as well as Screen.height and Screen.width. You can set the resolution with Screen.SetResolution().