x


AI (Prolog) programming on Unity

Making enemies follow the player, find the best route (pathfinding) and other kinds of behaviour can be done with known algorithms like genetic algorithms, A* (A star), flowshop, etc, usually using prolog. Is there a way to use prolog programmation to make AIs on Unity?

more ▼

asked Nov 29, 2010 at 02:13 AM

Bravini gravatar image

Bravini
1.1k 17 20 47

vote up if the info was useful

Nov 30, 2010 at 01:10 AM Bravini
(comments are locked)
10|3000 characters needed characters left

1 answer: sort voted first
more ▼

answered Nov 29, 2010 at 02:35 AM

Bravini gravatar image

Bravini
1.1k 17 20 47

technically it have no heuristics, but the code is enough to cover most of the regular questions, as the robot walks to the closer node, also the status are well defined and easy to understand and modify, so anyway I changed the above text to be more precise

Dec 17, 2010 at 04:59 PM Bravini

Just want to point out the the Unity FPS tutorial doesn't actually have A* implemented, the robots attack on sight and walks to random waypoints, they don't use pathfinding.

Dec 17, 2010 at 02:02 PM TowerOfBricks
(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x1396
x455
x68

asked: Nov 29, 2010 at 02:13 AM

Seen: 8387 times

Last Updated: Aug 31, 2011 at 02:34 AM