I get the following message on Unity iOS (basic). I have set the IsReadable flag on this texture and I load it via Resourcs.Load. Is GetPixels simply not supported, bugged..or is this my fault somehow?
asked Nov 28 '10 at 10:11 PM
GetPixels works fine; maybe you're not using a supported format? (Like RGB24.)
answered Nov 29 '10 at 03:15 AM