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Google sketchup models in Unity

Hey! I have a exported model from Google Sketchup of a house. The model looks fine, but sketchup model of a wall can only be seen from one side - its invisible from the other side. Do you know if there is anything to do aobut this? I found a really good model of a house on the internet, and I want to use it in my game, but the walls in the house are invisible from the inside.

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asked Nov 28 '10 at 10:00 AM

Martin 3 gravatar image

Martin 3
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Unity by default only renders one side of a polygon. Planes will have their normals visible but the other side will be culled. The reason I commented instead of answered is that I have a suspicion that you can disable this culling and have both sides rendered, but if so I don't know how.

If not you may have to replace the planes with 3D walls, or duplicate and reverse the normals. The latter method may result in small artifacts if you don't offset their positions slightly.

Nov 28 '10 at 11:19 AM Alec Slayden
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3 answers: sort voted first

the problem is with the face normals. I think if you export as fbx format you have the option to make faces 2 sided. I don't really remember exactly which format does have the 2-sided faces option. You may wanna try obj and fbx and pay attention to the export options.

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answered Nov 28 '10 at 11:19 AM

Kourosh gravatar image

Kourosh
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try revesring the faces,,in monochrome view reverse all the blue faces!!

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answered Dec 16 '10 at 01:53 PM

suganth gravatar image

suganth
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you might need to model internal wall in sketchup

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answered Mar 18 '11 at 05:45 AM

Mike 31 gravatar image

Mike 31
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asked: Nov 28 '10 at 10:00 AM

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Last Updated: Nov 28 '10 at 10:00 AM