I have built and uploaded a Unity app to Google Play, everything works fine on my device (the one I used to test it), but customers are reporting they are getting the following error when trying to install:
"Package file was not signed correctly."
I am at a loss as to what the problem is, as the file was signed correctly and neither Google Play nor my device reported any error. I cannot create a new certificate as it's already been uploaded to the store.
Does anyone have any idea what's going on here?
Answer by matlk
Dec 05, 2012 at 08:14 PM
No but id really like to know because im having this exact same problem.
I dont know but id really like an answer to this as well because I am having the EXACT same problem.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
12 People are following this question.
"Split Application Binary" results .APK larger than 50mb (SOLVED)
Compiling Android game doesn't work out
How to load plist file into APK (Android) with Unity?
What the minimum size of built APK file?
When exporting android project to an eclipse project the music doesn't export