Multiple Animations cause Lags and Freezes on Unity iPhone?

Whenever I play 2 animations at the same time such as my enemy running towards my player and my player running towards my enemy

my iphone tends to freeze up or just lag a lot

when its just the player walking around its all fine

When I play the game threw unity remote on the computer it also works fine

only when I actually build the project do I experience these problems?

Are you guys getting the same problems? How do u solve the problem of having multiple animations playing? Is it possible the polygon count on my player and enemy is to high?

Quite weird. I can play more than one animation + more than one animated model at the same time. Of course if I play a lot of them then the FPS drops, but the slow down is gradual based on animated object count.

The only thing you should be aware is that if you have colliders on animated obejects and you scale these objects in animations - it will rebuild colliders on every frame - that can be significant slow down.

I have the same problem too. My player character has no animation, but enemies do. On Remote it' s fine, but when I build the game, it freezes after some time playing...