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Hello. I want to set up the enemy spawning system for my game and I have a three questions: 1:How can I make it so that every 4 seconds, 2 objects are randomly spawned within minimum/maximum/center xyz coordinates from 3 possible prefabs until the total number of objects equals 20? 2: How can I bypass the "spawn every 4 seconds" thing so that if the total number of objects spawned at the current time falls below a certain amount (so that the player doesnt get bored) a certain amount of enemies will spawn instantly, regardless of time? 3: I want to make the script multi-tiered, so the farther the player gets into the game, the tougher it gets. I want a value to increase with every enemy the player defeats (I know how to do that). As the value gets larger, I want the variables of the script to increase. So the script would be set up like this :if value <20(){ Every 4 seconds, spawn 2 objects until the number of objects spawned at the current time =20 Possible object choices are "Enemy A", "Enemy B" "Enemy C" :if value >20 and<40(){ Every 4 seconds, spawn 5 objects until the number of objects spawned at the current time =30 Possible object choices are "Enemy A", "Enemy B" "Enemy C" "Enemy D" Enemy E" "Enemy F" Thanks.
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1: Pauses: http://unity3d.com/support/documentation/ScriptReference/index.Coroutines_26_Yield.html Creating the prefab: http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html Make spawn points, with random number, and different case each number with switch statement... http://answers.unity3d.com/questions/203/how-to-generate-a-random-number-inside-unity Equals 20 use a if statement (
As for 3. I'd go about it with an array of enemy types, have it loop so that it's like Array of enemies 1,2,3. Spawn 1. Wait 10 seconds. Check if their's still 20. Yes: Keep going No: Add until 20 Increment i. If i=30 (30 seconds). Spawn 2. Check if 20... etc. This will spawn more than 20 though, which'll be good because difficulty goes up... But yeah. Good luck!
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