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Using Mesh.CombienMeshes.

I don't quite understand the process explained in the docs. I am aware this is a great technique for optimizing your game when you're having many gameobjects with the same texture.

So lets say I create 10000 spheres that are exactly the same. What do I do?

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asked Nov 25 '10 at 12:51 AM

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OmegaVemon
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asked: Nov 25 '10 at 12:51 AM

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Last Updated: Nov 25 '10 at 12:51 AM