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Hello, I have a fairly simple question... In maya, I've changed the pivot point of a plane to be on the edge instead of in the center. However, unity still seems to think that the pivot point is in the center. Anyone know how to finalize pivot point changes in maya so that they will import into unity?
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That's more of a Maya question than a Unity question. I can't help you out with the Maya aspect of it, but in the meantime you can always use this script. Works wonders for me when importing assets I didn't make.
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