x


Change Pivot Point- Maya

Hello, I have a fairly simple question...

In maya, I've changed the pivot point of a plane to be on the edge instead of in the center. However, unity still seems to think that the pivot point is in the center. Anyone know how to finalize pivot point changes in maya so that they will import into unity?

more ▼

asked Nov 24, 2012 at 07:13 AM

xmcdeath gravatar image

xmcdeath
81 7 6 6

(comments are locked)
10|3000 characters needed characters left

2 answers: sort voted first

That's more of a Maya question than a Unity question. I can't help you out with the Maya aspect of it, but in the meantime you can always use this script. Works wonders for me when importing assets I didn't make.

=SetPivot

more ▼

answered Nov 24, 2012 at 07:16 AM

Razion gravatar image

Razion
135 29 357 26

(comments are locked)
10|3000 characters needed characters left

In my experience it seems that the Maya "pivot point" is either not exported properly by Maya or not imported properly by Unity if you use OBJ format. It uses the center of the Maya grid as the anchor point.

If you use .ma or .mb (maya ascii or maya binary) then it works as expected and the pivot point in Unity will be the same as in Maya.

more ▼

answered Oct 16, 2013 at 10:32 PM

tayl0r gravatar image

tayl0r
46 15 13 16

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x6490
x6443
x3598
x2128
x2089

asked: Nov 24, 2012 at 07:13 AM

Seen: 1302 times

Last Updated: Oct 16, 2013 at 10:32 PM