I've managed to limit this for the most part by checking if the game should be paused at the beginning of Update, and using AudioListener.pause again, if it should be. However, you still hear a split-second burst of audio before it pauses. It's not really enough to be noticeable, but if you switch out and in enough times, the audio stops synching up with its subtitles.
Has anybody else encountered this, or have an idea for how I could be pausing better, so my AudioListener stays paused?
asked Nov 24 '10 at 11:10 PM