Does anyone know how to render a 2D Texture with an attached element? I can't use Graphics.DrawTexture, because this is only available in the pro version.
GUI.DrawTexture, cant use any material. The reason i want to do this, is that i want to change the color of an image in code. I can do this with the material and a Transparent/Cutoff/Diffuse shader on it.
asked Nov 24 '10 at 10:16 PM
You could just use GUI.color to change the colour of the texture:
Alternatively you could use a GUITexture, which will let you set the material
answered Nov 24 '10 at 10:43 PM