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When I have my scene view (Editor) camera too close to my meshes, it looks like the part of the meshes near the fringe are getting clipped. Sometimes at different viewing angles their material looks different.
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The texture problem could be related to the mip mapping settings of your texture you can change this when you import your textures into Unity. The camera problem might be related to possible the field of view tab in the camera settings within the inspector menu or could be the clipping planes or the normalized viewport options within the same menu. Try playing around with these values and see what happens.
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