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Which is better? UnityEngine.GUI (drawcalls) or UnityEngine.GL?

Curious.. Not sure about which method to use to draw GUI Elements to the screen.

I'm looking for portability, best draw calls/fastest rendering/less CPU/Memory waste.

This is for things like Mouse Cursors, interactive buttons, UI Panels etc.

Thanks for any help!

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asked Nov 24 '10 at 06:17 PM

CinnaMint gravatar image

CinnaMint
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asked: Nov 24 '10 at 06:17 PM

Seen: 1129 times

Last Updated: Nov 24 '10 at 06:17 PM