CS0103 Error

I am getting this error for my script

Assets/Scripts/MenuManager.cs(87,39): error CS0103: The name `pl’ does not exist in the current context

This is the MenuManager Script -

using UnityEngine;
using System.Collections;

public class MenuManager : MonoBehaviour {

	
	public string CurrentMenu;
	
	public string MatchName = "";
	
	public string MatchPassword = "";
	
	public int MatchMaxPlayers = 32;
	
	private Vector2 ScrollLobby = Vector2.zero;
	
	void Start()
	{
		CurrentMenu = "Main";
		MatchName = "Insert Name Here " + Random.Range(0, 5000);
	}
	
	
	
	void OnGUI()
	{
		if(CurrentMenu == "Main")	
		Menu_Main();
		
		if(CurrentMenu == "Lobby")	
		Menu_Lobby();
		
		if(CurrentMenu == "Host")	
		Menu_HostGame();
	}
	
	public void NavigateTo(string nextmenu)
	{
		CurrentMenu = nextmenu;
		
	
	}
	
	private void Menu_Main()
	{
		if(GUI.Button(new Rect(10,10,200,50), "Host Game"))
		{
			NavigateTo("Host");	
		}	
		
		if(GUI.Button(new Rect(10,70,200,50), "Refresh"))
		{
			MasterServer.RequestHostList("Deathmatch");	
		}	
		
		GUI.Label (new Rect(220, 10, 130, 30),"Player Name");
		MultiplayerManager.instance.PlayerName = GUI.TextField(new Rect(350,10,150,30), MultiplayerManager.instance.PlayerName);
		if(GUI.Button(new Rect(520,10,100,30), "Save Name"))
		{
			PlayerPrefs.GetString("PlayerName", MultiplayerManager.instance.PlayerName);
		}	
		GUILayout.BeginArea(new Rect(Screen.width - 400, 0, 400, Screen.height), "Server List", "Box");
		GUILayout.Space(20);
		foreach (HostData match in MasterServer.PollHostList())
		{
			GUILayout.BeginHorizontal("Box");
			
			GUILayout.Label(match.gameName);
			
			if (GUILayout.Button("Connect"));
			{
				Network.Connect(match);
			}
			
			GUILayout.EndHorizontal();
		}	
			
		GUILayout.EndArea();
	}
	
			
	private void Menu_Lobby()
	{
		ScrollLobby = GUILayout.BeginScrollView(ScrollLobby, GUILayout.MaxWidth(200));		
		foreach (MPPlayer pl in MultiplayerManager.instance.PlayerList);
		{
			GUILayout.Box(pl.PlayerName);		
		}
		
		GUILayout.EndScrollView();
	}
	
	private void Menu_HostGame()
	{
		if(GUI.Button(new Rect(10,10,200,50), "Back"))
		{
			NavigateTo("Main");	
		}
			if(GUI.Button(new Rect(10,65,200,50), "Start Server"))
		{
			MultiplayerManager.instance.StartServer(MatchName, MatchPassword, MatchMaxPlayers);
		}	
		
		GUI.Label (new Rect(220, 10, 130, 30),"Match Name");
		MatchName = GUI.TextField(new Rect(400,10,200,30), MatchName);
		
		GUI.Label (new Rect(220, 50, 130, 30),"Match Password");
		MatchPassword = GUI.TextField(new Rect(400,50,200,30), MatchPassword);
	
		GUI.Label (new Rect(220, 90, 130, 30),"Match Max Players");
		GUI.Label (new Rect(400,90,200,30),MatchMaxPlayers.ToString());
		MatchMaxPlayers = Mathf.Clamp(MatchMaxPlayers, 8, 32);
	
		if(GUI.Button(new Rect(425,90,25,30), "+"))
		MatchMaxPlayers += 2;
	
		if(GUI.Button(new Rect(450,90,25,30), "-"))
		MatchMaxPlayers -= 2;	
	}
	
	void OnServerInitialized()
	{
		NavigateTo("Lobby");
	
	}
	
	void OnConnectedToServer()
	{
		NavigateTo("Lobby");
		
	}

	



}

And this is the MultiPlayer Manager

using UnityEngine;
using System.Collections;
using System.Collections.Generic;


public class MultiplayerManager : MonoBehaviour 
{	
	public static MultiplayerManager instance;
	
	public string PlayerName = "";
	private string MatchName = "";
	private string MatchPassword = "";
	private int MatchMaxUsers = 32;
	
	public List<MPPlayer> PlayerList = new List<MPPlayer>();
	
	
	void Start()
	{
		instance = this;
		PlayerName = PlayerPrefs.GetString("PlayerName");
	}

	public void StartServer(string servername, string serverpassword, int maxusers)
	{
		MatchName = servername;
		MatchPassword = serverpassword;
		MatchMaxUsers = maxusers;
		Network.InitializeServer(MatchMaxUsers, 2550, false);
		MasterServer.RegisterHost("Deathmatch", MatchName, "Name");
		//Network.InitializeSecurity();
	}

	void OnServerInitialized()
	{
		Server_PlayerJoinRequest(PlayerName, Network.player);
	
	}
	
	void OnConnectedToServer()
	{
		networkView.RPC("Server_PlayerJoinRequest()", RPCMode.Server, PlayerName, Network.player );
		
	}

	void OnPlayerDisconnected(NetworkPlayer id)
	{	
		networkView.RPC("Client_RemovePlayer()", RPCMode.All, id);
	}
	
	[RPC]
	void Server_PlayerJoinRequest(string PlayerName, NetworkPlayer view)	
	{
		networkView.RPC("Client_AddPlayerToList", RPCMode.All, PlayerName, view);	
	}
	
	[RPC]
	void Client_AddPlayerToList(string Playername, NetworkPlayer view)
	{
		MPPlayer tempplayer = new MPPlayer();
		tempplayer.PlayerName = Playername;
		tempplayer.PlayerNetwork = view;
		PlayerList.Add(tempplayer);
	}

	[RPC]
	void Client_RemovePlayer(NetworkPlayer view)
	{
		MPPlayer temppl = null;
		
		foreach(MPPlayer pl in PlayerList)
		{
			if(pl.PlayerNetwork == view)
			{
				temppl = pl;
				
			}	
		}	
		if(temppl != null)
		{
			PlayerList.Remove(temppl);
		}	
	}
}

public class MPPlayer
{
	public string PlayerName = "PlayerName";
	public NetworkPlayer PlayerNetwork;
	
}

I used this tutorial Thanks :smiley: If you help I will put your name in the credits

In your MenuManager script:

  private void Menu_Lobby()
    {
       ScrollLobby = GUILayout.BeginScrollView(ScrollLobby, GUILayout.MaxWidth(200));       
       foreach (MPPlayer pl in MultiplayerManager.instance.PlayerList);
       {
         GUILayout.Box(pl.PlayerName);       
       }

       GUILayout.EndScrollView();
    }

Remove the semicolon that is directly after foreach.