Hi all, I hope I do not ask a stupid thing with this question.
I have a ball with rigidbody and a script that uses:
// This code is simplified for example
void Update(){
if(Input.KeyCodeDown(KeyCode.Space))
rigidbody.AddForce(new Vector3(0, 0.2, 1) * forceModifier);
}
Why the ball have the same speed when it goes up and when fall?
What’s wrong in my code?