Pulsing Textures

Hi all,

I want to create a texture that has a pulse that runs along circuitry. I am aware that you can scroll the U and or V’s but I would like to be able to do this without a massive sprite sheet. Is it possible and how would I go about it?

You could set its material to being Self-Illuminated Diffuse, and modify its Colour.
Have it smoothly go from Color32(0,0,0,255) to Color32(255,255,255,255) (completely dark to completely white and bright, you can change the values to reflect your needs.)