I am using a custom C# script to build both my Lite and Free versions of an iPhone app from a custom menu option.
I am setting the BundleIdentifier, and the Product Name via the PlayerSettings class, and using the BuildPipeline.BuildPlayer function to build my XCode projects.
Is there a way within unity, without resorting to shell scripts, to modify the Icon and Splash Screen for each player, and to a lesser extent, the version # as well?
asked Nov 18 '10 at 06:37 PM
You can not change SplashScreen from scripts - there is no API at the moment. So what we do is simply override current splash image by copying over another file (from scripts). Takes a bit longer, because Unity reimports the file, but it does the job :)
answered Jul 30 '12 at 01:26 PM