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Hey, I'm new and just started learning unity, I have searched, but had no luck finding an answer to my problem. This is what I have now:
And when pressing "fire" the shoot-animation blends in over a course of 0.2 seconds. I can lower this value to like 0.1, but that makes te motion too fast, and at 0.2 he never reaches the initial position of where the arms should be at when firing. Since it's only a gun recoil-animation it's also very short. I'd like to know what to do about it. I was thinking of having the blend start and as soon as unity have blended between arms at idle and the start frame of the shoot-animation I want the shoot-animation to start. I hope someone understand and are able to help out! Thanks in advance
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From what you're saying it sounds like poses in your idle animation and you fire animation are very different, which is not very good idea. You should always try to make poses as close as posible, because otherwise you'll get blends which do not look natural. See this project: http://unity3d.com/support/resources/example-projects/3rdpersonshooter It can give you some good ideas. Oh, I http://see.So should I strive to make the idle pose the generic pose and have my animations start from there?
Nov 19 '10 at 02:30 PM
Dag
Thanks a lot by the way!
Nov 19 '10 at 02:30 PM
Dag
Something like that. Games usually have multiple generic poses (in most cases it's "stand idle", "stand idle aim", "crouch idle", "crouch idle aim" and so on) and then you transition beween them depending on you character state. But there are no strict rules - you do what ever works best for you. It just my recommendation how I structure my skeletons.
Nov 20 '10 at 08:35 PM
Paulius Liekis
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