I have heard that Unity3D now supports debugging using MonoDevelop, I am wondering how to do this? Also, is it possible to do it with Visual Studio?
I am using Unity 3.1 Indie
I have heard that Unity3D now supports debugging using MonoDevelop, I am wondering how to do this? Also, is it possible to do it with Visual Studio?
I am using Unity 3.1 Indie
The documentation for debugging with MonoDevelop is in the Unity manual under Advanced > Debugging.
As for Visual Studio: No it cannot be used for debugging with the Unity Editor.