Use of asset store assets in commercial game.

Is there a general licence for use of the assets purchased in the Asset Store that all asset suppliers have to agree to??

OR…

  1. Should I check with every package I use?
  2. Should I assume all are “for sale” therefore usable in a game… I bought it so I can use it…?
  3. Should I assume that free assets are maybe NOT covered. For example Unity assets like BootCamp?
  4. ALL assets from Assets Store are for evaluation and prototyping only. real games should use original assets.

Mark

To clarify in the most straightforward way:

You can use any asset from the store personally and commercially, you can edit this object by changing materials, editing the Geometry etc

You can NOT re-distribute the file, no matter how much you modify it you can use it but not share or re-sell it.

Most of those conditions are there to prevent illegal activity or cover the author/unity team in the case of lawsuits. As a genuine paying user there is no need to worry about any of it, in the event that you accidentally breach a condition (such as redistribute a bought material on one of your models) unity will likely contact you and ask you to remove that component rather than outright sue :wink:

I hope this helps :slight_smile:

All items found on the asset store are covered by the same license. You can find it here:

http://unity3d.com/company/legal/as_terms

From section 2.2 of “End User’s Rights and Obligations”

Licensor grants to the END-USER a non-exclusive, worldwide, and perpetu- al license to the Asset to integrate Assets only as incorporated and embed- ded components of electronic games and interactive media and distribute such electronic game and interactive media. END-USER may otherwise not reproduce, distribute, sublicense, rent, lease or lend the Assets.

I just read over the Asset Store Terms of Service and focused my efforts on the end-user side. {sry for rezing}

Basically. You, the end-user, have the right to use Assets from the asset store under
the following conditions.

"1-You will not redistribute the asset, on its own, at all.
"2-You will not use the asset in a pooling scheme {by one copy and share it among each "other} this excludes company related usage. see condition 4
"3-You will only edit/alter the asset for personal/commercial use in your/company project.
"4-You will only keep the asset within your company on a fixed premises.
"5-You will not edit/alter SDK’s*

So basically edit all you like*. Do not redistribute the asset alone, even after editing.
Follow conditions at -http://unity3d.com/company/legal/as_terms- for more specialized items such as Editor Extensions and sdk’s to the key and you are safe, to distribute the asset as a part of your project/game on the bases that you are selling your project/game
and not the asset on it’s own, eg. it must be a mechanic or part of your project and not
make out most or all of your project/game.

There might be restrictions on doing so but from my personal experience it will say so in the asset description or be supplied with a readme file informing the same.

Any who. Even if this is dead I’m sure someone might still be asking the question.

btw, my opinion as a none professional as I understood it for myself when I read it.

"“See points 2.1 until 2.7"”

EDIT–cgcookie answered it the best

You can use an asset like 3d models and animations in your game just fine. Even templates as long as you remove any example models that the auther states are not for use commercially . This is common. So just don’t take someone’s work and resell it as your own your fine. If you use it in your game as intended your fine. Its more about protecting the original author. They are selling you an asset for your game. Not a model for you to resell and steal their lively hood.

Hmm… Im no lawyer… but…

(i) copy, sell, license, distribute, transfer, modify, adapt, translate, prepare derivative works from, decompile, reverse engineer, disassemble or otherwise attempt to derive source code from the Assets, unless otherwise permitted,

…could be difficult to interpret…

Obviously there to stop you selling the assets on… but… as some of the assest at the asset store are predominatly just code… how can one not derive source code from it…

and just putting a model into a scen and changing its texture a little could be seen as modify…

Surely this doesn’t mean that we cant use asset store for a game?

Isn’t that the point?

Mark

But can I sell these as In app purchases? Say I get space ships for my game. I go to the assets store and get 5 of them. I then take 3 of the space ships and make so the player can buy these. Is that okay?

I just found today after going through the license agreement at work that:

Excerpt from 9.2:

END-USER hereby assigns and agrees to assign to Licensor all right, title and interest in and to all Asset modifications END-USER creates, and END-USER agrees to promptly deliver to Licensor all Asset modifications END-USER creates.

So you may not alter the asset in any way without sharing your alterations with the asset owner. As an asset publisher myself, I had no idea about this and I will update all my asset descriptions with a waiver of this right. I am hardly interested in forcing customers to share their work with me. Personally I think this should be removed from the EULA.

But, to answer your question, if you create a game using assets from the asset store you need to share any modifications with the publisher. I guess that it could become very painful for you if you do not and your game is successful.

EDIT: The license has since then been change and this no longer applies. The license may change again without notice so keep your eyes open.

You can use assets in a game commercially without giving credit to the creator, but you can’t redistribute the asset itself.