Before updating to Windows 10 you may need to return your Pro license. More information here

rotation angle between 3dsmax and unity

Hi, I am trying to mess around with rotations and i found out that the rotation angles between Unity and Max is different. Max uses Z Up and Unity uses Y Up orientation.. Althought FBX exporter already transform the orientation of Y Up for Unity, the rotation values are still wrong. For example, when the rotation value in 3dsmax is 0, 0, 0 then Unity's rotation angles becomes 270, 0, 0... Can you point me out the formula to convert the rotation angles from 3dsmax to Unity as I am writing custom scene exporter tools for Unity.


more ▼

asked Nov 13, 2010 at 06:08 PM

avatar image

Thet Naing Swe
881 184 162 149

(comments are locked)
10|3000 characters needed characters left

3 answers: sort voted first

You have come to experience a pain I've been dabbling in for the past few months ^^ (In fact, I was in a worse shape because I had to import models from a few 3D modelling programs and all of them were totally different in their own way...). Thankfully I've found a solution which I'm pretty happy with and I hope it'll be helpful to you.

The description might be a little complicated so if you feel I'm not clear enough just message me for more.

1) After importing my models, I first create an empty GameObject.

2) Next, I make sure all the transform position and rotation of the gameobject is 0 and the scale is 1.

3) I then drag my imported model into the GameObject so that the GameObject is now the parent of the model.

4) Next, I adjust the position and rotation of the model with respect to the GameObject.

5) Once I'm happy with the now positioning and rotation, I meaningfully rename the GameObject and save the whole thing as a prefeb.

The action of saving the model in to GameObject localises any tweaking of the model's position and rotations withing the gameobject itself. From then on we can use the GameObject as if it was the actual model itself for any scaling. translation or rotation.

This is especially useful if you are importing models from more than one source.

This is important because the rotations of all your objects will go haywire if do instantiation.

more ▼

answered Nov 14, 2010 at 11:03 AM

avatar image

787 10 8 28

it seems to be helpful.. Thanks :)

Nov 14, 2010 at 04:21 PM Thet Naing Swe

Great post!!! Thanks!! :)

Sep 07, 2012 at 09:33 AM trullyone
(comments are locked)
10|3000 characters needed characters left

you are awesome thank you i been dealing with this for 14 hours

more ▼

answered Apr 16, 2011 at 03:19 AM

avatar image


(comments are locked)
10|3000 characters needed characters left

How to handle System Units so 1m in max is 1 in Unity. and Privot Orientation so imported model faces the correct direction in unity without rotate value changed.


more ▼

answered Jan 19, 2014 at 04:54 PM

avatar image

1 3 2 3

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here



Answers and Comments



asked: Nov 13, 2010 at 06:08 PM

Seen: 3740 times

Last Updated: Jan 19, 2014 at 04:54 PM