Instantiated objects does not appear on clients when connecting

When a client connects to a server, the client player is visible to the server, but the server player is not visible to the client (but any action is visible, such as shooting, or bumping into the other player). I assume that the same will happen if more client connects.

Any idea why this would happen? I though Unity would handle such things automagicly.

I fixed this by waiting for all players to join before starting the game. I saw some post on the forum that claimed Unity does not support open servers out of the box.