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Inbetween RigidBody and RagDoll

Hello All, I want to have something that has physics somewhere between ragdoll and rigidbody. Think.. Rubber Chicken... Flexible, but not floppy.. rigid but bendable..

I tried making my object in blender, adding an armature that was lightly weight painted (blender) and brought it into unity and added ragdoll physics. Well.. the result was extreme floppyness, in fact parts go completely wacky and some parts went through the floor (as an aside, where is the minimum physics calc time.. did they move it in 3?)

Any way.. what is the lightest weight, easiest way to create a slightly bendy rubber chicken?

Thanks! Craig.

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asked Nov 12 '10 at 08:03 PM

Craig Farrell gravatar image

Craig Farrell
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Still having trouble with this, if anyone wants to jump in :)

Nov 14 '10 at 03:29 PM Craig Farrell

This must really be a tough one!

Nov 20 '10 at 07:15 PM Craig Farrell
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asked: Nov 12 '10 at 08:03 PM

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Last Updated: Nov 12 '10 at 08:03 PM