Need help with game points and trigger

Hello!

How do I make the scoring (1 second = 1 point)?
I have to do so that when the player touched the trigger, time stopped and the screen shows the number of points.


Here is my script:

private var startTime :float;
private var textTime : String;
var G : boolean = false;
var S : boolean = false;
var B : boolean = false;
var F : boolean = false;
var other : GameObject;

function Awake() {

   startTime = Time.time;

}

function OnGUI () {

   var guiTime = Time.time - startTime;

   var minutes : int = guiTime / 60;
   var seconds : int = guiTime % 60;

   textTime = String.Format ("{0:00}:{1:00}", minutes, seconds); 
   GUI.Label(Rect (Screen.width/2, 0, 100, 100), textTime); 
 
   if(seconds >= 10){
   	G = true;
   	}
   
	   if(seconds >= 30){
	   	G = false;
	   	S = true;
	   }
	   
		   if(seconds >= 90){
		   	G = false;
		   	S = false;
		   	B = true;
		   }
		   
			   if(seconds >= 100){
			   	G = false;
			   	S = false;
			   	B = false;
			   	F = true;
			   }
}

function OnTriggerEnter (other : Collider) {

The Problem here

}

You’d need to add a score variable. If you want to add 1 point per second, add Time.deltaTime to score within function Update (). If you want to start and stop the timer, make a boolean to store when you are scoring and only add when that variable is true. Then inside the OnTriggerEnter function, set the flag to false.

I am not really native in Javascript, but give this a try.
You simply have a control variable, in this case a bool, which controls wether or not a certain part of the code is executed. I assume that you want the calculations to stop.

Hope this can help you out.

private var startTime :float;
private var textTime : String;
var G : boolean = false;
var S : boolean = false;
var B : boolean = false;
var F : boolean = false;
var other : GameObject;

//Edited here. isRunning added and 3 vars moved to outer scope
var isRunning : boolean = true;

var guiTime;
var minutes : int;
var seconds : int;

function Awake() {

   startTime = Time.time;

}

function OnGUI () {

	//Calculations. Stop them if trigger is hit 
	if (isRunning)
	{
	   guiTime = Time.time - startTime;
	   minutes = guiTime / 60;
	   seconds = guiTime % 60;
   	}

   textTime = String.Format ("{0:00}:{1:00}", minutes, seconds); 
   
   GUI.Label(Rect (Screen.width/2, 0, 100, 100), textTime); 

   if(seconds >= 10){
    G = true;
    }

       if(seconds >= 30){
           G = false;
           S = true;
       }

          if(seconds >= 90){
             G = false;
             S = false;
             B = true;
          }

            if(seconds >= 100){
              G = false;
              S = false;
              B = false;
              F = true;
            }
}

function OnTriggerEnter (other : Collider) {
	if(other.tag == "triggerObjectTag") isRunning = false;
}