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Hi Guys I'm pretty new to Unity3D but loving it, I'm using version 3. I'm making a 3rd party game I have a character made in Studio Max which is placed on my terrain with a character controller and script added. THe character is off the ground and placed at 0,0,0 but it keeps falling through the terrain. Can someone help please?
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If your character falls through the floor.
Tip: Dont use a mesh collider very high usage of the cpu. Use a casual colider and ensure the character is inside of the green area.
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Hi, mine was because I had a funky Javascript code attached to my character. Well at least I figured it out.
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I had that happen because I attached a JavaScript code to it. I figured it out from the increment for the motion.
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Verify that Is Trigger is enabled, if you turn off, at least if you have no script you can use this option
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I'm having issues with the ThirdPersonController script. It seems to work fine with the default model included, but when adding it to an imported model (human_male in the asset store), the character's placement is slightly lower than the floor. The CharacterController capsule is exactly the size of my character mesh, and all colliders in the scene are set up correctly. Any ideas???
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try adding a rigidbody