3D text follow the main-camera

Hi!!!
I have a 3D text.and I want to rotate around it with main-camera and I want that 3D text follow the main-camera So that each side I look at it, I have the same view.

Attach a script to the text that does something like:

using UnityEngine;
using System.Collections;

public class TextFollower : MonoBehaviour {

    public Camera CameraToFollow;
    public float DistanceFromCamera;

    void Update() {
        transform.position = CameraToFollow.transform.position + CameraToFollow.transform.forward * DistanceFromCamera;            
    }
}

It should be pretty easy to follow but in case it’s not, look up some visualizations on vector math.

http://wiki.unity3d.com/index.php/LookAtCameraYonly

All these methods are similar to this code and do not helpfull for me

var target:Transform;

function Update ()

{

   transform.LookAt(target);

}

Check out this tutorial on Unity Gems which covers making 3D text follow the camera.