Generally speaking how hard is this to do and how do I achieve it in Unity, do you know of a good walkthrough/ tutorial of the process?
Starting with however the character may be posed at its moment of death, seamlessly replace it with a ragdoll which tumbles and flails under PhysX control, and then comes to rest in one of a random set of possible static corpse poses.
I haven’t played with the built-in ragdoll stuff at all yet, and indeed have done little with the Animation component at all (animations in current game done with InvokeRepeating and Lerp) and I have non-biped (as in, giant bugs) characters I was planning to do this with.