Adding custom trees in UnityTerrain.

I made a basic pinetree in Blender, imported it, plus the texture, but when I place it, its sideways…like rotating for some reason, and when I add it to terrain, like paint it on, its not only rotated, its untextured…So how do I fix these 2 problems for my Unity terrain?

For rotation, bring it into the scene, rotate it, drag it from the hierarchy to the project list to make a prefab, then use that prefab with your terrain. If the object is textured at that point, it’ll be textured with the terrain.

If it’s not bringing the texture in from Blender at all, I’ll leave that to someone who uses that software :slight_smile: