How can i instantiate a mesh at a hit point?

Very new to both scripting and unity and I can’t figure out how to spawn something as simple as a sphere at a location, even though the script I’m using manages to spawn particles there.
Here’s the script that spawns the particles:

function FireOneShot () {
var direction = transform.TransformDirection(Vector3.forward);
var hit : RaycastHit;

// Did we hit anything?
if (Physics.Raycast (transform.position, direction, hit, range)) {
	// Apply a force to the rigidbody we hit
	if (hit.rigidbody)
		hit.rigidbody.AddForceAtPosition(force * direction, hit.point);
	
	// Place the particle system for spawing out of place where we hit the surface!
	// And spawn a couple of particles
	if (hitParticles) {
		hitParticles.transform.position = hit.point;
		hitParticles.transform.rotation = Quaternion.FromToRotation(Vector3.up, hit.normal);
		hitParticles.Emit();
	}

	// Send a damage message to the hit object			
	hit.collider.SendMessageUpwards("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver);
}

bulletsLeft--;

// Register that we shot this frame,
// so that the LateUpdate function enabled the muzzleflash renderer for one frame
m_LastFrameShot = Time.frameCount;
enabled = true;

// Reload gun in reload Time		
if (bulletsLeft == 0)
	Reload();			

}

I suppose I should be able to get the coordinates from the hit.point, but can’t seem to figure out how. I want to spawn an object at the same location as the particles.

Thanks in advance!
edit: the script i quoted completely changed from what the preview was, sorry.

Instantiate (mySphere, hit.point, Quaternion.identity);