If I have an array of gameobjects (used to quickly iterate through those specific objects to enable/disable them, index positions don't matter), and I destroy one of the gameobjects through some means other than
As a side question, would
asked Nov 09 '10 at 11:37 PM
The array and the object are completely separate. Destroying the gameobject will leave a null value in the array. RemoveAt will remove it from the array, but not from the game. You'll have to do both manually.
answered Nov 09 '10 at 11:39 PM