I’m using a gui slider to change the lights, but for some reason everything is just completely dark when I playtest it. It’s written in C#.
Here’s the code:
using UnityEngine;
using System.Collections;
public class lights_intensity_slider : MonoBehaviour {
public float intensity = 1f;
public Rect SliderLocation;
public Light[] lights;
private float[] orglightsintensity = {0f,0f,0f,0f};
void start() {
for(int i=0;i<lights.Length;i++) {
orglightsintensity_=lights*.intensity;*_
* }*
* }*
void Update() {
* for (int i=0; i < lights.Length; i++) {*
lights.intensity = orglightsintensity * intensity;
* }*
}
void OnGUI () {
* intensity = GUI.HorizontalSlider(SliderLocation, intensity, 0f, 2f);*
}
}